ARRRRRRRR!!!!!
Sit back, me hearties, and I'll tell you a tale
that'll make your heart
pound!
It concerns me good friend and the saltiest seadog
what ever sailed the
seven seas: Captain Blood. Whilst patrolling the good ship Internet,
the Captain happened across an amusing way to pass the weary hours that
surely beat re-reading the ship's logs!
'Twas a game, friends, called Acrophobia.
The Captain first found this game on IRC whilst
searching out an errant
parrot. Within moments our Captain realized he had found a buried
treasure. His naturally sharp wit was well-suited to this mind-challenging game.
His opponents begrudgingly recognized his great talent to string words
together on that medium and he won many a duel...
...But all was not good on the IRC version. There
were many rogues and
villains who did not believe in fair play nor in clean play. In disgust
the Captain (and meself) left Acrophobia on IRC.
'Twas a sad day indeed.
But our Captain is a very resourceful pirate and not too long ago, his
forbearing paid off! Whilst on patrol, good Captain Blood discovered the Acrophobia site run
by Bezerk. What joy there was amongst the crew that night! Extra rations of ale and rum were passed around that night, I can tell you!
The Acrophobia site has proved to be a big hit with
the Captain and the
crew, however, the rogues and the villains continue to appear to try and
spoil the fun.
The Captain will have none of this, as many will
attest to.
Many a fool has been made to walk the plank by the good Captain for using
rough language, speed cheating, but mostly for rude and inconsiderate behaviour,
most notably the young scamps who enter the room and immediately ask for
vital statistics. By the ghost of Bluebeard, we cannot countenance what
one's age, sex or location should have to do with one's ability to play
the game!
The Captain can be found enjoying the game and
safeguarding it from the blackguards who feel they can interfere
with impunity. ARRRRRR, not so! When rogues appear, the Captain has the
plank ready for a good dunking for them. If that doesn't do it, a
parchment containing their erroneous deeds is forwarded to the folks at Bezerk by
swift carrier pigeon (we would use a parrot but they don't take to
carrying messages that well).
The fun and pitfalls of the game are herein
described in detail.
Study them well, mateys, and ye'll be sure to have a splendid time on
Acrophobia!
Sincerely,
IMGleeful